A Blue Locker is a paid character pull. The official loop says better lockers offer a chance at stronger characters. Nobody has published a permanent odds table or a price list that stays correct, so the button in your server is the price.
Open one locker
- Read the price on the locker offer.
- Confirm you still have a reserve after paying.
- Start the open and wait for the timer. The game says lockers can continue opening while you are offline, so you do not have to sit on a timer you cannot shorten yet.
- When it finishes, read the character card before you place or discard anyone.
Judge the result
| Situation | What to do |
|---|---|
| You have an empty slot | Place the pull. Empty slots earn nothing. |
| The base is full and this card earns more than your lowest | Replace only that lowest earner. |
| The base is full and this card is worse | Keep the roster. Save toward a better locker or a Luck upgrade instead of forcing another same-tier open. |
| You cannot tell which number is income | Use the earning figure on the card, described as per-ball or per-second output, not the trait or grade alone. |
A finished animation answers who you got. It does not answer whether the next locker is worth it. Make that second decision only after this character is placed or rejected.
Opening Speed, Luck, and Base Size change the wait, the pull quality, and the room you have. Those tracks are separate purchases, listed under lockers and upgrades.
