How do you read the [⚽] Blue Lock Farm roster picker?
Walk the tree in order. Do not skip to a late unlock because the shop model looked rare.
- Fortune I — Fortune I is a trait roll at 16.4%. It changes cash x1.1.
- Vitality I — Vitality I is a trait roll at 16.4%. It changes health x1.1.
- Slayer I — Slayer I is a trait roll at 16.4%. It changes damage x1.1.
- Fortune II — Fortune II is a trait roll at 10.5%. It changes cash x1.3.
- Vitality II — Vitality II is a trait roll at 10.5%. It changes health x1.3.
- Slayer II — Slayer II is a trait roll at 10.5%. It changes damage x1.3.
- Fortune III — Fortune III is a trait roll at 5.46%. It changes cash x1.5.
- Vitality III — Vitality III is a trait roll at 5.46%. It changes health x1.5.
- Slayer III — Slayer III is a trait roll at 5.46%. It changes damage x1.5.
- Assassin — Assassin is a trait roll at 1%. It changes cash x1.5, damage x1.5.
- Berserk — Berserk is a trait roll at 0.76%. It changes damage x1.5, health x1.5.
- Midas — Midas is a trait roll at 0.5%. It changes cash x2.
- Emperor — Emperor is a trait roll at 0.5%. It changes cash x1.2, damage x1.5, health x1.5.
- Phoenix — Phoenix is a trait roll at 0.1%. It changes cash x1.75, damage x1.75, health x1.75.
- Angelic — Angelic is a trait roll at 0.05%. It changes cash x2, damage x2, health x2.
- Sovereign — Sovereign is a trait roll at 0.01%. It changes cash x3, damage x3, health x3.
- Luck Potion — A potion guides tie to better locker opens.
- Cash Potion — A cash boost from the COMMUNITY potion bundle.
- Grade Speed Potion — A potion guides say shortens grading wait time.
- Grade Token — Spends at the Plaza Ranking stand instead of cash.
- Trait Token — One token rerolls one trait and overwrites the old one.
- Jackpot Token — A bonus token that is not a Grade Token.
- Variant Token — A code reward whose spend menu is not published.
- Farm base — Where placed footballers generate balls and cash.
- Plaza — Hub for ranking, traits, upgrades, and the market.
- Tower — A dungeon source of Trait Tokens.
- Shop — Left-side menu with the code field at the bottom.
- Blue Locker — The paid pull that gives a character.
- Crate Value — Upgrade track aimed at cash from output.
- Luck — Upgrade track aimed at pull quality.
- Opening Speed — Upgrade track aimed at locker wait time.
- Movement — Upgrade track aimed at travel time.
- Base Size — Upgrade track that adds placement room.
- Cash — The currency that buys lockers, upgrades, and cash grade rolls.
- Soccer crate — The sellable output of placed footballers.
What is on the published [⚽] Blue Lock Farm roster table?
| Entry | Hub | Notes |
|---|---|---|
| Fortune I | Traits | Fortune I is a trait roll at 16.4%. It changes cash x1.1. |
| Vitality I | Traits | Vitality I is a trait roll at 16.4%. It changes health x1.1. |
| Slayer I | Traits | Slayer I is a trait roll at 16.4%. It changes damage x1.1. |
| Fortune II | Traits | Fortune II is a trait roll at 10.5%. It changes cash x1.3. |
| Vitality II | Traits | Vitality II is a trait roll at 10.5%. It changes health x1.3. |
| Slayer II | Traits | Slayer II is a trait roll at 10.5%. It changes damage x1.3. |
| Fortune III | Traits | Fortune III is a trait roll at 5.46%. It changes cash x1.5. |
| Vitality III | Traits | Vitality III is a trait roll at 5.46%. It changes health x1.5. |
| Slayer III | Traits | Slayer III is a trait roll at 5.46%. It changes damage x1.5. |
| Assassin | Traits | Assassin is a trait roll at 1%. It changes cash x1.5, damage x1.5. |
| Berserk | Traits | Berserk is a trait roll at 0.76%. It changes damage x1.5, health x1.5. |
| Midas | Traits | Midas is a trait roll at 0.5%. It changes cash x2. |
| Emperor | Traits | Emperor is a trait roll at 0.5%. It changes cash x1.2, damage x1.5, health x1.5. |
| Phoenix | Traits | Phoenix is a trait roll at 0.1%. It changes cash x1.75, damage x1.75, health x1.75. |
| Angelic | Traits | Angelic is a trait roll at 0.05%. It changes cash x2, damage x2, health x2. |
| Sovereign | Traits | Sovereign is a trait roll at 0.01%. It changes cash x3, damage x3, health x3. |
| Luck Potion | Potions | A potion guides tie to better locker opens. |
| Cash Potion | Potions | A cash boost from the COMMUNITY potion bundle. |
| Grade Speed Potion | Potions | A potion guides say shortens grading wait time. |
| Grade Token | Tokens | Spends at the Plaza Ranking stand instead of cash. |
| Trait Token | Tokens | One token rerolls one trait and overwrites the old one. |
| Jackpot Token | Tokens | A bonus token that is not a Grade Token. |
| Variant Token | Tokens | A code reward whose spend menu is not published. |
| Farm base | Map & Routes | Where placed footballers generate balls and cash. |
| Plaza | Map & Routes | Hub for ranking, traits, upgrades, and the market. |
| Tower | Map & Routes | A dungeon source of Trait Tokens. |
| Shop | Map & Routes | Left-side menu with the code field at the bottom. |
| Blue Locker | Machines | The paid pull that gives a character. |
| Crate Value | Machines | Upgrade track aimed at cash from output. |
| Luck | Machines | Upgrade track aimed at pull quality. |
| Opening Speed | Machines | Upgrade track aimed at locker wait time. |
| Movement | Machines | Upgrade track aimed at travel time. |
| Base Size | Machines | Upgrade track that adds placement room. |
| Cash | Money | The currency that buys lockers, upgrades, and cash grade rolls. |
| Soccer crate | Money | The sellable output of placed footballers. |
What will this [⚽] Blue Lock Farm picker not do?
It will not spend currency, roll a shop, or read your inventory. Confirm prices and unlocks in the live [⚽] Blue Lock Farm experience.
![[⚽] Blue Lock Farm Class Picker](/media/optimized/89b48689d8436973c4660b38-767.webp)